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SimCity
3000: In Depth
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Jason Wilson
Another
sequal to another classic, but is it enough to accomplish
what SimCity 2000, and SimCity Classic did?
SimCity
began back in late 1989 by one who many know as the "father
of SimCity", Will Wright. It was a game nobody thought
would be successful, yet sold millions of copies. It was a
game that spawned many other games in it's likeness, and spawned
a sequel several years later. Finally, after 10 years of the
original games debut, in February of 1999 SimCity 3000 is
finally released.
SimCity
3000 lets you do just what it was meant to do. Build cities,
and micro manage them to your limits. It's a game that can
only be "won" by only your own terms. The task is
an easy one as well. Start off with barren land, and build
it into a busy metropolis. But it will not be something that
can be accomplished by itself. You have to zone residential,
industrial, and commercial zones, and provide transportation
between the three. Still, as the game progresses just that
alone won't work. You'll have to build Police Stations to
help keep crime down. Hospitals to cure those sick sims, and
Schools to increase your Sim's intellect. All this while managing
taxes and to keep a positive cash flow in the city's buffers.
What's
new, and what's changed if I played SimCity 2000? Of course
the graphics made a big jump from what you have seen in SimCity
2000. But there's more to it than that. Landmarks are one
of the largest additions to SimCity 3000. If you'd like, you
can build Big Ben among the skyscrapers of New York City.
Or even have the White House next to the Pyramids of Egypt.
Landmarks are also more than just eye candy. They boost the
Aura, and reduce crime. Who really wouldn't mind having the
Washington Monument in their backyard?
There's
one thing that has lasted from SimCity 2000 that has changed
quite a bit. City Advisors. These advisors play a much larger
role in the game than ever before. Each advisor is head of
their own departments as follows, Financial, Transportation,
City Planning, Environmental, Public Safety, Health and Education,
and finally Utilities. All of these advisors are just several
clicks away to any sort advice you would need. While being
helpful most of the time, the advisors are real people devoted
to their department, so they won't suggest increasing the
budget of another department. All that is up to you to figure
out the balance.
One major
addition is the city ordinances. Even more management of the
city is needed to either put your sims under control, increase
the city's buffers, or just to make your sims happy. These
ordinances range anywhere from allowing you to make gambling
legal, to outlawing pollution, or having a volunteer firestation.
Of course not every ordinance will make your sims happy. Sometimes
a group will come to you to propose an ordinance, or to vote
down another. You can ask advice from advisors according to
what department the ordinance belongs in, but in the end it's
up to you to decide.
There's
even more to be concerned about now. In SimCity 2000, you
didn't have to worry about taking out the trash. It's a whole
different story now. If you ignore landfills, and recycling
centers trash will pile up in the street, and your sims will
leave town. Of course there are other options as well. You
can now pay neighbors to take your trash away for you (provided
there is a connection between your city and theirs) or if
you have the extra space, they'll even pay you to take out
their trash. You can also sell any other extra utilities to
neighbors. Overflowing with water? No problem. There's bound
to be a neighboring city who's got a drought. Built one too
many powerplants? There's a solution for that as well. A friendly
mayor with a wad of cash would be happy to take some of that
extra power off your hands. Who said being mayor was easy?
There's
always a few surprises hidden in the game. There are now more
rewards than ever before! Rewards are not only based on how
high your population is now, but also other areas. If your
sims average EQ (Education Quotient) reaches 135 after the
year 1999, you'll receive a science center. If there's more
than 35 park tiles in your city, you'll recieve a national
park. All these rewards have both good and bad benefits. While
building a Military Base in your city is bound to boost commercialism,
your sims sure won't like it and Residential will take a slight
dip. It will also increase crime rates slightly in the surrounding
area.
One area
that hasn't changed much: disasters. The disaster list has
taking quite a dip as several have been cut off, but none
the less, they are all impressive. Watching as fire breaks
out in the city, or a tornado rips through a suburban area,
it's all fun for those who like to tear down as much as they
build up.
There's
been leaps and bounds here and there. There's an increase
in the building number with over 150 different buildings.
There's also an increased zoom level where you can watch your
sims at work, or the traffic jam in the city center. The infrastructure
of the graphics are just amazing, where you can zoom out and
see your city from a birds eye view, or even underground and
watch your subways at work.
Otherwise,
not much has changed. The gameplay is still the same, and
will bound to be fun. SimCity 3000 is basicly the same game
as SimCity 2000, just with a major graphics overhaul, and
a few other features added in.
The final
question, is it worth it? There's absolutly nothing wrong
with SimCity 3000. It is a great game that will appeal to
families, new gamers, and old players alike. But the experience
for those who played SimCity 2000 won't be quite the same.
The game does introduce a lot in the gameplay, but it's not
quite enough to keep you entertained in the long run if you've
played it before. Of course, there's not much you can improve
on in a classic game, so it is well worth the money. Maxis
hasn't quite it a grand slam here, but it is enough for a
home run.
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Gameplay
It's just like the SimCity you played when
you were a kid. Not much has changed since then.
Veteran players don't have as much to look forward
to although.
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9
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Presentation
The
manual is nice and detailed, and the packaging is
appealing. Enough information to let new mayors
know how to play the game. |
9
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Graphics
The graphics are just on par to where the game
should be. From the micromanagement of your sims,
to the clouds in the sky, it's all breathtaking. |
9.5
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Sound
The sound is just excellent in both the environment,
and the soundtrack. It really helps set the mood.
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10
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Appeal
New mayors will be stuck to this game for quite
a long time, but those fans who played previous
game in the series the appeal will wear out quicker. |
8.5
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Overall
Rating: 9.2 out of 10
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Yes!
You can buy SimCity
3000 at our online store!
Jump
to: SimCity
3000 Unlimited: In Depth
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