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SimGaming.net - Interviews -

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Interviews: Will Wright

[Jason] How long has the game "the sims" been in development?

[Will] I first had the idea about 7 years ago. I worked on it for about 4-5 before being drug into SimCity2000 (which I then took over and spent about 1.5 years on). After SC2000 I continued to work on The Sims in the background (with 1 programmer) up until about 2 years ago when we scaled up to a full team.

[Jason] When are you planning to release the game?

[Will] Later this year.

[Jason] What gave you the Idea, or motivated you to begin working on a game such as this?

[Will] It started because I wanted to make a game about architecture. I became much more elaborate in scope over time though.

[Jason] Can you give us more detail on exactly how the game works?

[Will] This is a very long answer so I'm just going to paste in an explanation that Luc wrote below.

[Jason] Can you control the sims? Up to what point?

[Will] Yes, you can tell the Sims exactly what to do if you wish (walk over there, eat a snack, pick up that trash, turn on the TV), or you can sit back and let them decide on their own (each one acts differently based on how you set up their personality). In reality controlling more than 2-3 sims at the detailed level is quite difficult in real-time, so you'll usually just intervene for specific tactical reasons.

[Jason] Do the sims give "feedback"? If so, what type of feedback, and how?

[Will] There are several levels of feedback including: readouts on the control panel, body gestures (vrying for unhappy, squirming for bladder), and thought ballons over their heads.

[Jason] Exactly what type of game is this? Is it like simcity where you set your own goals?

[Will] Pretty much. In this game social success is closely tied to materialistic and career success. So the most obvious goals are to make a lot of friends, build a fully-staffed (maids, gardeners, etc.) mansion on the hillside, and advance to the highest level of the career you've chosen.

[Jason] Where are you in the development in the sims? What is your say in what goes, and what doesn't?

[Will] I'm the lead designer (along with 2 co-designers, Claire Curtain and Roxie Wolosinko (the designers of SimPark and SimSafari)), we argue a lot but usually end up in consensus on most design issues. We've got most of the functionality in the game which means we're just getting to the hard part, tunning.

[Jason] How many characters do you plan for the game?

[Will] Currently about 50-60.

[Jason] Can you create your own characters? If so, exactly how?

[Will] Yes, see below.


This part below is from Luc Barthelet:

From a phone call with Mayor Teresa yesterday I realized what I have not explained yet. So here is some more info about the game:

Creating a character:
You can start the game by creating a family. For each family member you can select an appearance (body, head) a name, and you can set its personality. At this time the personality traits are (Sloppy<->Neat, Shy<->Outgoing, Lazy<->Active, Serious<->Playful, Grouchy<->Nice, Selfish<->Generous) As usual this might change. You have so many points to distribute, so you will have to compromise, and will not be able to make a character that will be Neat, Outgoing, Active, Playful, Nice and Generous. Those personalities have an impact on all aspects of the simulation, so it is a pretty important decision. I am sure that you will all become experts at predicting behavior based on the personalities.

Moving in.
Once your family is created, you have to move them in the Neighborhood. You can either choose an empty lot and build a house, or move in an existing house (more expensive than an empty lot, but you don't have to spend money on construction).

First purchases
Whether you built it or bought it, you are moving in an empty house. Now it is time to buy some furniture. You have to be careful to buy only what you can afford, and keep some money to be able to feed your family. Do not forget the bathroom, as the Sims have basic needs like all of us. If you do not buy a fridge, you will be limited to ordering pizza, not your most healthy food when eaten every day...

What do I control?
As soon as you select the "Live" mode, your sims will come to life. The user can control any of the Sims that lives in the house. The user can not control the sims that do not live in the house (visitors, services, anyone else showing up at the door).

They do not do anything by themselves?
The Sims are autonomous, but if you give them commands, they will do those first. You can accumulate the commands and they will do those one after another. When a Sim is selected, you can see at the top of the screen the list of commands that they have accumulated. By clicking on any of them you can remove that command from the list. The Sims starts the game with no skills, and unless they are in a very good environment they are not very good at choosing what they should do next. That's why it is so important for the user to control them, but it is not required all the time.

Can they die?
Yes, if they cannot feed themselves they can die of hunger. Or if they are locked in a room on fire (oh, I forgot to tell you about the fires) they can die. Those are the signs of a very badly run household.

Do they go to work?
Buying is fun, but sooner or later you have to pay for what you have. You also have to pay for food (if you have no cash the fridge is empty and you cannot call for pizza). The nicer the house the higher the bills. So at some point you will have to balance your budget (sounds familiar?). One fund way to do it is to get someone in the house hold to work and to get that person promoted to make more and more money. There are many career tracks to choose from. Once you have a job, you have to go to work when the carpool shows up in the morning at 8am. Then you come back at 3pm.
Kids also have to go to school. They do not get promoted, but they have grades, (from F, to A). I suggest you don't let them have Fs for too long. If anyone misses work for 2 days, then they get fired, and they have to start and get a new job again.

How does one gets promoted or gets better grades?
It is directly related to their happiness when they get to work or school. The happier they are, the more likely they are to be promoted. So be happy! Quickly jobs require specific skills. And higher jobs requires connections (friends). So to get the best jobs, you will have to invest some time in learning the necessary skills, and make sure you have enough friends.

What happens when you do not pay your bills?
Well, your furniture will be repossessed. (forget that big flat TV...) get back to your job! Remember, if you do not have any money, you can't eat.

How do I make friends?
You can call them over (using the phone, did you buy a phone?), and when they are visiting if you are nice to them, maybe you can be friends. Kids will sometimes bring their friends back from school.

How can I grow my family?
Well, if you have very good friends, and you fall in love, and they also love you, maybe you can propose (when you are in a really good mood). If they accept, they will move in! Once you have a couple in the house, they can have kids (more on this
later...)


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